Hyperdrive Upgrade
Ion Drive Upgrade
Hull Plating Upgrade
Cargo Capacity Upgrade
Maneuverability Upgrade
Shield System Upgrade
Weapon System Upgrade
Sensors / Fire Control System Upgrade
Miscellaneuos
Multiplier | Manufacturer | Weight | Cost (hyperdrive) | Cost (installation) |
---|---|---|---|---|
x5 |
Sienar Fleet Systems Livesaver 1000 |
8 metric tons | 2500 Cr | 10000 Cr |
x4 |
Rendili StarDrive's ATX-5 |
8 metric tons | 4000 Cr | 11000 Cr |
x3 |
Incom Horizon-Hopper Light Stardrive |
12 metric tons | 7000 Cr | 13000 Cr |
x2 |
Coreliian Avatar-10 |
15 metric tons | 10000 Cr | 15000 Cr |
x1 |
SoroSuub Griffyn-XTG |
18 metric tons | 13000 Cr | 17000 Cr |
x3/4 |
Rendilli StarDrive's Gorgis v250 experimental |
25 metric tons | 16000 Cr | 19000 Cr |
x1/2 |
Corellian Lübeck Xt-32 beta |
27 metric tons | 19000 Cr | 21000 Cr |
Space | Atmospere | Manufacturer | Weight | Cost (ion drive) | Cost (installation) |
---|---|---|---|---|---|
1 | 600 km/h |
Corellian Heavy Duty Ion Drive CX-12 |
8 metric tons |
commercial propulsion system 4000 Cr |
10000 Cr |
2 | 650 km/h |
SoroSuub Speedy Ion Drive |
9 metric tons |
commercial propulsion system 6000 Cr |
10000 Cr |
3 | 750 km/h |
Vangaard Tochuun-Tra Ion Drive |
10 metric tons |
commercial propulsion system 8000 Cr |
10000 Cr |
4 | 800 km/h |
SoroSuub Boav Ion Drive |
10 metric tons |
commercial propulsion system 10000 Cr |
12000 Cr |
5 | 850 km/h |
Sienar Fleet Systems' Novum Star Ion Drive |
11 metric tons |
commercial propulsion system 15000 Cr |
13000 Cr |
6 | 950 km/h |
Incom Starslinger Ion Drive |
12 metric tons |
commercial propulsion system 20000 Cr |
15000 Cr |
7 | 1000 km/h |
Kuat Drive Yards' Schnell Fahr Ion Drive |
14 metric tons |
commercial propulsion system 35000 Cr |
17000 Cr |
8 | 1050 km/h |
Corellian Evader-GT Ion Drive |
16 metric tons |
commercial propulsion system 50000 Cr |
25000 Cr |
9 | 1150 km/h |
SoroSuub Strahl-XY 42 Ion Drive |
17 metric tons | 70000 Cr | 30000 Cr |
10 | 1200 km/h |
Kuat Drive Yards' Boshaa-C'hi Ion Drive |
18 metric tons | 80000 Cr | 32000 Cr |
11 | 1250 km/h |
Corellian Stratos-GL Ion Drive |
20 metric tons | 85000 Cr | 34000 Cr |
12 | 1300 km/h |
Sienar Fleet Systems' Starscream-9 Ion Drive |
24 metric tons | 90000 Cr | 36000 Cr |
Improving the ship's hull strength by armoring is quite expensive. For each pip you want to increase the hull strength, multiply it times 1500 Cr for starfighter scale; times 3500 Cr for capital scale (each pip must be purchased separately). You can't increase your ships hull code more than +2D. For each increased pip your ship looses a pip of its maneuverability (note: the maneuverability can't be less than 0D).
Example:
Mr. Mc' Leoud, one of our customers owns a ship called Tweety which has a hull code of 3D. He wants to increase the hull code by +2 up to 3D+2. For the complete work he has to pay: 3(hull) X 1500(starfighter) x 2(from 3D to 3D+2 = 2 pips) = 9000 credits.
It is possible to increase the cargo capacity in the way of upgrading the latheral thrusters, to increase the maximum weight of the ship's cargo up to 30% of it's actual cargo capacity. First one has to enhance the internal structure of the spaceship to compensate the additional weight. Second one has to upgrade the latheral thrusters of the ship, to keep the maneuverability at the same level as it was before (otherwise it'll loose 1 pip per 5% cargo upgrade).
The whole bunch (latheral thrusters, structure enhancement) can be bought by a special offer. It'll cost 1000 Cr per ton of upgraded cargo capacity to reinforce the internal structure, and depending on the hull code of the spaceship some extra credits for the latheral thrusters.
You can't increase the volume of your cargo space, because you have to rebuild your ship according to your desire. That's often more expensive than buying a new starship.
Example:
Ispep Aloc owns a ship called Re'Grubmah which has a maneuverability of 2D. He wants to increase the maneuverability by 1D up to 3D. For the complete work he has to pay: 4(hull) X 400(starfighter) x 3 = 4800 credits, plus 0.3(30%) X 70(cargo capacity) X 1000 = 21000 credits. Ispep Aloc has to pay 25800 credits for the whole upgrade (plus 21 tons, same maneuverability).
Improving the ship's maneuverability can be very useful in certain situations (if you have to dodge some pirates who want the best you have to offer, your money). You can accomplish this through the installation of higher-powered lateral thrusters. For each pip you want to increase your ship's maneuverability multiply the hull code times 400 credits for starfighter scale; 1000 capital scale times the code of maneuverability to be achieved (each pip must be purchased separately)You can't increase your ships maneuverability more than +2D.
Example:
Mr. Salaris, one of our customers owns a ship called Banshee II which has a maneuverability of 2D. He wants to increase the maneuverability by 1D up to 3D. For the complete work he has to pay: 4(hull) X 400(starfighter) x 3(from 2D to 3D = 3 pips) = 4800 credits.
Shield strength | Manufacturer | Weight | Cost (shield generator) | Cost (installation) |
---|---|---|---|---|
1D | Kuat Drive Yards |
6 |
4000 Cr | 3000 Cr |
2D | Kuat Drive Yards |
8 |
10000 Cr | 7000 Cr |
3D | Kuat Drive Yards |
10 |
20000 Cr | 15000 Cr |
The prices of the shield generators are the average prices for these units. It is impossible to modify shield generators beyond their initial strength. Each higher powered shield generator consumes more energy than the smaller one. So be aware of system shutdowns, because of the increased energy consumation (it is very nasty, if your systems shut down in a hot dockfight due to a system overload).
Damage | Fire Control | Weapon type | Manufacturer | Weight | Cost (weapon) | Cost (installation) |
---|---|---|---|---|---|---|
1D | 1D |
Light Blaster Cannon |
Taim & Bak Kd-3 |
1 metric ton | 1000 Cr | 1000 Cr |
2D | 2D |
Light Laser Cannon |
Kuat Vonak |
2 metric ton | 1500 Cr | 1000 Cr |
5D | 2D |
Heavy Laser Cannon |
Arakyd Tomral |
4 metric tons | 3000 Cr | 1500 Cr |
7D | 3D |
Turbolaser (illegal) |
Vangaard V-24tl |
5 metric tons | 5000 Cr | 2500 Cr |
2D | 1D |
Light Ion Cannon |
SoroSuub IM/4 |
1/2 metric ton | 4000 Cr | 2000 Cr |
3D | 2D |
Medium Ion Cannon |
SoroSuub IM/5 |
1 metric ton | 5000 Cr | 2500 Cr |
4D | 3D |
Heavy Ion Cannon |
SoroSuub IM/7 |
2 metric tons | 6000 Cr | 3000 Cr |
9D | 2D |
Proton Torpedo Launcher (6/8/10/12-torpedo rack) |
SoroSuub TP-42c |
up to 2 metric tons | 8000 Cr | 4000 Cr |
8D | 1D |
Concussion Missile Launcher (6/8/10/12-missile rack) |
SoroSuub MS-21b |
up to 3 metric tons | 10000 Cr | 5000 Cr |
The prices of the weapon systems are the average prices for these units. Please be aware that higher powered weapons need
more energy. It may be possible (in conjunction with an upgraded shield generator) that the energy core of your ship can't
produce enough energy to run all systems at the same time.
If we should add the weapon to your ship, we must charge an additional fee for the required weapon load out permits. The
cost of this fee depends on the weapon you want us to install (usually 30% of the purchase price).
There are many other weapons available. Please ask for further information.
You can increase your sensor system by simply adding new sensors.
Sensor | Weight | Cost (sensor array) | Cost (installation) |
---|---|---|---|
Electro-Photo Receptors (EPR's) | 0 metric tons | 300 Cr | 500 Cr |
Full Spectrum Transceivers (FST's) | 0 metric tons | 500 Cr | 500 Cr |
Dedicated Energy Receptors (DER's) | 0 metric tons | 600 Cr | 1000 Cr |
Life-Form Indicators (LFI's) | 0 metric tons | 800 Cr | 1000 Cr |
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Sensor Jammer | 1 metric ton | 2000 Cr | 2000 Cr |
Sensor Decoys (each) | 3 metric tons | 1000 Cr | 500 Cr |
Hyperjump Indicators | 1 metric ton | 3000 Cr | 1500 Cr |
Cloaking Device |
about 0.5 tons | N.A. | N.A |
Item | Function | Weight | Cost (item) | Cost (installation) |
---|---|---|---|---|
Solid Fuel Converter | converts nearly all matter into fuelcell power | 5 metric tons | 8000 Cr | 10000 Cr |
Scoops | allows to steal natural resources like water, gas, etc. | 10 metric tons | 12000 Cr | 15000 Cr |
Solar Converters | The solar conv. will recharge your ship's energy cells | 10 metric tons | 12000 Cr | 17000 Cr |
Energy Dissipator | Gets (steals) energy from energy sources near you | 15 metric tons | 20000 Cr | 25000 Cr |
Tractor Beam | Capable of pulling goods, etc into your cargo hold | 15 metric tons | 8000 Cr | 5000 Cr |
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Secret cargo compartments: Concealed |
Diff. perception check to detect scanner will detect it |
5 tons of cargo capacity for 1 ton of cargo space | 8000 Cr | 16000 Cr |
Secret cargo compartments: Hidden |
Very diff. perception check to detect scanner needs mod. Perception check |
5 tons of cargo capacity for 1 ton of cargo space | 10000 Cr | 15000 Cr |
Secret cargo compartments: Scanner resistant |
Diff. perception check to detect scanner will not detect it |
5 tons of cargo capacity for 1 ton of cargo space | 20000 Cr | 30000 Cr |
Note: The secret cargo compartments may only take up a maximum of 20% of cargo space |
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Automatic cargo jettison |
Dumps your cargo | 1 metric ton | 10000 Cr | 12000 Cr |
Passenger Conversion | Converts your cargo hold to carry additional passengers | 10 metric tons per person | 400 Cr per person | 500 Cr per person |
Refrigeration Equipment | no comment | 1 metric ton per 20 tons converted | 100 Cr | 200 Cr |
Enviromental Converters | provides comfortable environs for many species | 4 metric tons | 4000 Cr | 2000 Cr |
Escape Pod | sometimes you really need them | 5 metric tons | 1200 Cr | 700 Cr |